A purple-haired girl holding four shining cards, with the golden phantom of a conductor behind her

Memory Cadenza

Every hand is out in the open.Only the card you play can't be read.

A card game of rock-paper-scissors mind games,deep, and yours to keep. Buy once, play forever.Made by a solo creator, together with AI.

Play nowPlayable on this page (Japanese only)
News Coming Soon Product Info

Story

Imagination becomes a world.

A virtual field built by a musician

A virtual field built by a certain musician.
There, whatever you imagine takes shape.

Players fight by turning their skills into "memories." A shrine under the full moon, a library on a frozen lake, a slope streaked with purple lightning. What was only in their minds takes form and becomes power.

And the legendary memories that appear in the virtual field spur the players on, carried by the music.

Himi Rinne and Yuu face each other with swords drawn on a glowing grid floor

Skills, recorded in the body

Players record the skills and memories they have built up in their bodies as "Memories." In a match, they play them one card at a time against their opponent.

The sport's official name is Memory Cadenza. It's a mouthful, so everyone just calls it "the Sport." The national tournament is broadcast, and there's a pro league too.

Over 40 playable characters.

Rivals you face in the story and even pro players can join you, and you can build decks for them. There are two pro teams: Saikan and Tenkyu.

36 of them are shown here, and there are more.

Schools Pro teams

A training school for the sport that even working adults can join. Five players of every age and background aim for the nationals.

Yuu's closing cut

Hanari Academy

Yuu

Don't hold back, okay? ...Because I'm going to win anyway.

Cheerful and caring. Once she draws her sword, she turns cool and calm, like a different person.

How to Play

Because you can see everything,you hesitate.

Decks have 16 cards. Each round you draw 4, and both players play 1 at the same time. First to take two points wins.

  1. Mind games

    You can see your opponent's whole hand.

    The only thing hidden is which card they'll play. Read "they're going to play this one" and outsmart them. Your opponent is thinking the same thing.

  2. Rock-paper-scissors

    Even a strong card loses if it's read.

    Echo beats Rhythm, Rhythm beats Tonality, and Tonality beats Echo. Only the type decides who wins, so every card has a way to win.

  3. Resonance

    Winning cards pile up at your side.

    Up to 3 can build up, and losing breaks 1 of them. The closer you are to a full set, the scarier the next clash gets.

  4. Concerto

    Win with 3 stored, and they all fire in a row.

    Your 3 stored cards plus the winning card: all 4 activate in order. Even if you're behind on HP, this one moment can turn the tide.

  5. Fortissimo and Cadenza

    Keep your trump card unreadable to the very end.

    A Fortissimo card lets you choose Echo, Rhythm or Tonality as you play it, so your opponent can't know until it's out. Cadenza absorbs your stored cards and turns them into a single strike. Fire four cards in a row, or pour it all into one? The choice is yours.

The rules, one by one.

  • Hand

    A fresh 4 cards every round.

    Draw 4 from your deck and play 1. The 3 you didn't play also go to the discard pile, and the next round starts with a fresh 4. When your deck runs low, the discard pile is shuffled back in.

  • Tie

    Same type means a tie.

    Both played cards go into Resonance, along with the top card of each deck. Nobody wins, but Resonance fills up fast.

  • Swell

    A tie at full Resonance powers up what comes next.

    A tie while you have 3 cards in Resonance raises your "Swell" by one level (up to 2). Your next Concerto gets stronger to match.

  • Losing

    Lose, and one card breaks.

    The loser has one card in their Resonance broken. Both Resonances are face up, and the winner chooses which card to break.

  • Winning

    Bring HP to 0 for a point. First to two.

    Reduce your opponent's HP to 0 to take a point. The first player to take two points wins. After each point, HP, decks and Resonance reset.

Character abilities

Every player has an ability that can change the flow of a match. Here's how the two in the trial match fight. You can also tap their portraits during the match to check.

  • Yuu

    Fight back from behind.

    When she loses while behind on HP percentage, she reclaims the card she played into her Resonance (up to 3). Reclaimed cards don't break when she loses, and their guard effects get stronger.

  • Himi Rinne

    Win on instinct.

    Each round, one card in her hand glows. Win with the glowing card and her damage rises sharply. In the round after a loss, two cards glow.

The best way to learn the mind games is to play.

Play a match

PLAY A MATCH

Start with one match.

Yuu vs Himi Rinne / CPU

One card out of four.
Read your opponent and take two points.

For the first 4 rounds, Coach Takuto guides you step by step. No sign-up needed.

The trial match is in Japanese only.

Every card has its own art.
Over 2,000 of them.

The cards are called "Memories," and almost no two share the same art. Over 1,200 can go into any character's deck, and over 1,000 can only be used by one character.

Switch types by crest.

Echo beats Rhythm, Rhythm beats Tonality, Tonality beats Echo. Both hands are visible; the only unknown is which card gets played.

Which 16 cards you pick
changes how you win.

Even with the same character, decks can aim for different things. Here are two examples.

Yuu's deck

The more you lose, the heavier the final blow

  1. When you're behind on HP, the cards you lose with come back into Resonance. Returned cards don't break, and their guard effects get stronger.

  2. If even one returned card is there, this card's damage rises sharply.

  3. Played as a Cadenza, it absorbs every stored card and fires. If your HP is low, it hits even harder.

A match you were losing flips with the very last card.

Niiharu Himari's deck

One win sets the deck in motion

  1. Win by playing it from your hand, and the top card of your deck activates too.

  2. If this is the card that flips, it boosts your next attack and flips one more.

  3. If this comes next, the boost and its bonus for coming from the deck stack up. It ignores the opponent's guard, too.

A single win sends card after card flipping over.

Cards shown are still in development. Effects may change.

Try the current rules

What will you play today?

How you build your deck, and how much a loss costs, differ by mode.

Planned

Online Battles

This game is made for playing against people.

Ranked matches are on the way, with a separate rating for each character. The more you play a character, the more that number grows. Ranking rewards based on your placement are planned, too.

Planned feature in development. Details may change.

Impromptu

Build on the spot. Fight on the spot.

Choose 1 player out of 3, then pick 1 card out of 3, sixteen times. Win 5 matches with that deck to finish the run; lose 2 and it's over. Cards you don't own show up too, so you might win with a deck you'd never normally build.

Try picking a card

The Memory "In One Breath": a player dashing up a staircase

Gauntlet Tower

Lose once, and it's over.

Fight your way up one floor at a time with a deck you built yourself. A powerful foe waits every 5 floors.

Free Match

You pick the opponent. You pick the deck.

Choose your player and opponent and test as much as you like, perfect for trying out a freshly built deck. There are also 3-vs-3 team battles where you set a vanguard, middle and anchor.

Pick your sleeves, too.

Changing the look never changes the strength.

Sleeve art: Black Cat

Sleeve art

Shop

The shopkeeper is a cat.

An exchange where the things you earn by playing can be traded for goods. At the end of the counter, the head clerk, a cat, minds the till.

The Exchange at night. A long-haired silver-gray cat sits at the right end of the counter

Welcome, welcome. Welcome to the Exchange. Please, take your time and look around.

Tap the cat to hear it talk

Pet it, play with a cat toy, give it dried sardines. As you keep visiting, you'll grow closer and its greetings will change.

Collect pieces to recruit allies

Win in Free Match to earn your opponent's "Pieces." Collect 30 and that player joins you. You can also make up the difference with "Recollection Shards" earned by playing.

In-development screen. Tap to view full size.
A conductor made of golden light, seen from behind, and cards laid out on a desk

The Creator and AI

The creator decides the goal.
AI gives it shape.

Memory Cadenza distills the many card games its creator has played into a single game. The creator has made the trip to big tournament venues, too.

So when making a new deck, the first thing decided isn't numbers, but "what play makes this deck fun when it lands." A satisfying sequence the creator deliberately builds in: that's each character's Designer's Combo.

AI gives it shape. The creator hands over the goal, and AI writes it up as card effects, builds it into the game, and runs automated matches again and again. The card text, art, voices and code are all made together with AI. The creator reviews the results and has it remade if it misses the mark.

Kurusu Mikoto
Designer's ComboKurusu Mikoto

Every loss sets up the comeback.

  1. Play it the round after a loss, and your next 2 attacks rise sharply.

  2. Right after an attack boost, it deals even more damage. Each time it's played, the top card of your deck goes to the discard pile.

  3. Finish with a Fortissimo. Fire it as a Cadenza to absorb all your Resonance cards at once. If your HP is low, it climbs even higher.

Tap a card to see its full effect text.

Product Info

Title
Memory Cadenza
Genre
Card game
Platforms
Steam / BOOTH
Pricing
One-time purchase
Price
Coming Soon
Languages
Japanese, English, Korean (planned)
  • SteamPage in preparation
  • BOOTHPage in preparation
Play now

Details such as pricing will be announced on this page once decided.

MusicTak_mfk Music: MoGura (Unique Gear) https://www.youtube.com/@uniquegear nm free music

MEMORY CADENZA

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